Welcome to NVISII’s documentation!
Check out the latest examples here
- NVISII
clear_all()
clear_dome_light_texture()
configure_denoiser()
deinitialize()
disable_denoiser()
disable_dome_light_sampling()
disable_updates()
enable_denoiser()
enable_dome_light_sampling()
enable_updates()
get_cursor_pos()
get_scene_aabb_center()
get_scene_max_aabb_corner()
get_scene_min_aabb_corner()
get_window_size()
import_scene()
initialize()
is_button_held()
is_button_pressed()
register_callback()
render()
render_data()
render_data_to_file()
render_to_hdr()
render_to_png()
resize_window()
sample_pixel_area()
sample_time_interval()
set_camera_entity()
set_cursor_mode()
set_direct_lighting_clamp()
set_dome_light_color()
set_dome_light_exposure()
set_dome_light_intensity()
set_dome_light_rotation()
set_dome_light_sky()
set_dome_light_texture()
set_indirect_lighting_clamp()
set_light_sample_count()
set_max_bounce_depth()
should_window_close()
- Entity
entity
entity.thisown
entity.create()
entity.get()
entity.get_count()
entity.get_name()
entity.get_id()
entity.get_name_to_id_map()
entity.remove()
entity.initialize_factory()
entity.is_initialized()
entity.clear_all()
entity.to_string()
entity.are_any_dirty()
entity.get_dirty_entities()
entity.get_renderable_entities()
entity.set_transform()
entity.clear_transform()
entity.get_transform()
entity.set_camera()
entity.clear_camera()
entity.get_camera()
entity.set_material()
entity.clear_material()
entity.get_material()
entity.set_light()
entity.clear_light()
entity.get_light()
entity.set_mesh()
entity.clear_mesh()
entity.get_mesh()
entity.set_volume()
entity.clear_volume()
entity.get_volume()
entity.set_visibility()
entity.get_min_aabb_corner()
entity.get_max_aabb_corner()
entity.get_aabb_center()
entity.get_center()
entity.compute_aabb()
entity.update_renderables()
- Transform
transform
transform.thisown
transform.create()
transform.create_from_matrix()
transform.get()
transform.get_count()
transform.get_name()
transform.get_id()
transform.get_name_to_id_map()
transform.remove()
transform.initialize_factory()
transform.is_initialized()
transform.clear_all()
transform.are_any_dirty()
transform.get_dirty_transforms()
transform.to_string()
transform.transform_direction()
transform.transform_point()
transform.transform_vector()
transform.inverse_transform_direction()
transform.inverse_transform_point()
transform.inverse_transform_vector()
transform.look_at()
transform.rotate_around()
transform.set_transform()
transform.get_rotation()
transform.set_rotation()
transform.set_angle_axis()
transform.add_rotation()
transform.add_angle_axis()
transform.get_position()
transform.get_right()
transform.get_up()
transform.get_forward()
transform.get_world_position()
transform.get_world_right()
transform.get_world_up()
transform.get_world_forward()
transform.set_position()
transform.add_position()
transform.get_scale()
transform.set_scale()
transform.add_scale()
transform.set_linear_velocity()
transform.set_angular_velocity()
transform.set_scalar_velocity()
transform.clear_motion()
transform.get_parent_to_local_matrix()
transform.get_local_to_parent_matrix()
transform.get_local_to_parent_translation_matrix()
transform.get_local_to_parent_scale_matrix()
transform.get_local_to_parent_rotation_matrix()
transform.get_parent_to_local_translation_matrix()
transform.get_parent_to_local_scale_matrix()
transform.get_parent_to_local_rotation_matrix()
transform.set_parent()
transform.clear_parent()
transform.add_child()
transform.remove_child()
transform.get_world_to_local_matrix()
transform.get_local_to_world_matrix()
- Material
material
material.thisown
material.create()
material.get()
material.get_count()
material.get_name()
material.get_name_to_id_map()
material.remove()
material.initialize_factory()
material.is_initialized()
material.clear_all()
material.are_any_dirty()
material.to_string()
material.set_base_color()
material.set_base_color_texture()
material.clear_base_color_texture()
material.get_base_color()
material.set_subsurface()
material.set_subsurface_texture()
material.clear_subsurface_texture()
material.get_subsurface()
material.set_subsurface_radius()
material.set_subsurface_radius_texture()
material.clear_subsurface_radius_texture()
material.get_subsurface_radius()
material.set_subsurface_color()
material.set_subsurface_color_texture()
material.clear_subsurface_color_texture()
material.set_metallic()
material.set_metallic_texture()
material.clear_metallic_texture()
material.get_metallic()
material.set_specular()
material.set_specular_texture()
material.clear_specular_texture()
material.get_specular()
material.set_specular_tint()
material.set_specular_tint_texture()
material.clear_specular_tint_texture()
material.get_specular_tint()
material.set_roughness()
material.set_roughness_texture()
material.clear_roughness_texture()
material.get_roughness()
material.set_alpha()
material.set_alpha_texture()
material.clear_alpha_texture()
material.get_alpha()
material.set_anisotropic()
material.set_anisotropic_texture()
material.clear_anisotropic_texture()
material.get_anisotropic()
material.set_anisotropic_rotation()
material.set_anisotropic_rotation_texture()
material.clear_anisotropic_rotation_texture()
material.get_anisotropic_rotation()
material.set_sheen()
material.set_sheen_texture()
material.clear_sheen_texture()
material.get_sheen()
material.set_sheen_tint()
material.set_sheen_tint_texture()
material.clear_sheen_tint_texture()
material.get_sheen_tint()
material.set_clearcoat()
material.set_clearcoat_texture()
material.clear_clearcoat_texture()
material.get_clearcoat()
material.set_clearcoat_roughness()
material.set_clearcoat_roughness_texture()
material.clear_clearcoat_roughness_texture()
material.get_clearcoat_roughness()
material.set_ior()
material.set_ior_texture()
material.clear_ior_texture()
material.get_ior()
material.set_transmission()
material.set_transmission_texture()
material.clear_transmission_texture()
material.get_transmission()
material.set_transmission_roughness()
material.set_transmission_roughness_texture()
material.clear_transmission_roughness_texture()
material.get_transmission_roughness()
material.set_normal_map_texture()
material.clear_normal_map_texture()
- Mesh
mesh
mesh.are_any_dirty()
mesh.clear_all()
mesh.compute_metadata()
mesh.create_box()
mesh.create_capped_cone()
mesh.create_capped_cylinder()
mesh.create_capped_tube()
mesh.create_capsule()
mesh.create_cone()
mesh.create_convex_polygon()
mesh.create_convex_polygon_from_circle()
mesh.create_cylinder()
mesh.create_disk()
mesh.create_dodecahedron()
mesh.create_from_data()
mesh.create_from_file()
mesh.create_from_obj()
mesh.create_icosahedron()
mesh.create_icosphere()
mesh.create_line()
mesh.create_plane()
mesh.create_rectangle_tube_from_polyline()
mesh.create_rounded_box()
mesh.create_rounded_rectangle_tube_from_polyline()
mesh.create_sphere()
mesh.create_spherical_cone()
mesh.create_spherical_triangle_from_sphere()
mesh.create_spherical_triangle_from_triangle()
mesh.create_spring()
mesh.create_teapotahedron()
mesh.create_torus()
mesh.create_torus_knot()
mesh.create_triangle()
mesh.create_triangle_from_circumscribed_circle()
mesh.create_tube()
mesh.create_tube_from_polyline()
mesh.create_wireframe_bounding_box()
mesh.generate_smooth_normals()
mesh.get()
mesh.get_aabb_center()
mesh.get_bounding_sphere_radius()
mesh.get_center()
mesh.get_colors()
mesh.get_count()
mesh.get_dirty_meshes()
mesh.get_edit_mutex()
mesh.get_front()
mesh.get_front_struct()
mesh.get_id()
mesh.get_max_aabb_corner()
mesh.get_min_aabb_corner()
mesh.get_name()
mesh.get_name_to_id_map()
mesh.get_normals()
mesh.get_tangents()
mesh.get_tex_coords()
mesh.get_triangle_indices()
mesh.get_vertices()
mesh.initialize_factory()
mesh.is_factory_initialized()
mesh.is_initialized()
mesh.mark_dirty()
mesh.remove()
mesh.thisown
mesh.to_string()
mesh.update_components()
- Texture
texture
texture.are_any_dirty()
texture.clear_all()
texture.create_add()
texture.create_from_data()
texture.create_from_file()
texture.create_from_image()
texture.create_hsv()
texture.create_mix()
texture.create_multiply()
texture.get()
texture.get_byte_texels()
texture.get_count()
texture.get_dirty_textures()
texture.get_edit_mutex()
texture.get_float_texels()
texture.get_front()
texture.get_front_struct()
texture.get_height()
texture.get_id()
texture.get_name()
texture.get_name_to_id_map()
texture.get_width()
texture.initialize_factory()
texture.is_factory_initialized()
texture.is_hdr()
texture.is_initialized()
texture.is_linear()
texture.mark_dirty()
texture.remove()
texture.sample_byte_texels()
texture.sample_float_texels()
texture.set_linear()
texture.set_scale()
texture.thisown
texture.to_string()
texture.update_components()
- Light
light
light.are_any_dirty()
light.clear_all()
light.clear_color_texture()
light.create()
light.create_from_rgb()
light.create_from_temperature()
light.get()
light.get_color()
light.get_count()
light.get_edit_mutex()
light.get_exposure()
light.get_falloff()
light.get_front()
light.get_front_struct()
light.get_intensity()
light.get_name()
light.get_name_to_id_map()
light.get_struct()
light.initialize_factory()
light.is_clean()
light.is_dirty()
light.is_factory_initialized()
light.is_initialized()
light.mark_clean()
light.mark_dirty()
light.remove()
light.set_color()
light.set_color_texture()
light.set_exposure()
light.set_falloff()
light.set_intensity()
light.set_temperature()
light.thisown
light.to_string()
light.update_components()
light.use_surface_area()
- Volume
volume
volume.are_any_dirty()
volume.clear_all()
volume.create_box()
volume.create_from_data()
volume.create_from_file()
volume.create_octahedron()
volume.create_sphere()
volume.create_torus()
volume.get()
volume.get_aabb_center()
volume.get_count()
volume.get_dirty_volumes()
volume.get_edit_mutex()
volume.get_front()
volume.get_front_struct()
volume.get_grid_type()
volume.get_id()
volume.get_max()
volume.get_max_aabb_corner()
volume.get_min_aabb_corner()
volume.get_name()
volume.get_name_to_id_map()
volume.get_nano_vdbgrid_handle()
volume.get_node_count()
volume.initialize_factory()
volume.is_factory_initialized()
volume.is_initialized()
volume.mark_dirty()
volume.remove()
volume.set_absorption()
volume.set_gradient_factor()
volume.set_scale()
volume.set_scattering()
volume.thisown
volume.to_string()
volume.update_components()
- Camera
camera
camera.are_any_dirty()
camera.clear_all()
camera.create()
camera.create_from_focal_length()
camera.create_from_fov()
camera.create_from_intrinsics()
camera.create_perspective_from_focal_length()
camera.create_perspective_from_fov()
camera.get()
camera.get_count()
camera.get_edit_mutex()
camera.get_front()
camera.get_front_struct()
camera.get_intrinsic_matrix()
camera.get_name()
camera.get_name_to_id_map()
camera.get_projection()
camera.get_struct()
camera.initialize_factory()
camera.is_clean()
camera.is_dirty()
camera.is_factory_initialized()
camera.is_initialized()
camera.mark_clean()
camera.mark_dirty()
camera.remove()
camera.set_aperture_diameter()
camera.set_focal_distance()
camera.set_focal_length()
camera.set_fov()
camera.set_intrinsics()
camera.set_projection()
camera.thisown
camera.to_string()
camera.update_components()
- Full Reference
CameraVector
CameraVector.append()
CameraVector.assign()
CameraVector.back()
CameraVector.begin()
CameraVector.capacity()
CameraVector.clear()
CameraVector.empty()
CameraVector.end()
CameraVector.erase()
CameraVector.front()
CameraVector.get_allocator()
CameraVector.insert()
CameraVector.iterator()
CameraVector.pop()
CameraVector.pop_back()
CameraVector.push_back()
CameraVector.rbegin()
CameraVector.rend()
CameraVector.reserve()
CameraVector.resize()
CameraVector.size()
CameraVector.swap()
CameraVector.thisown
EntityVector
EntityVector.append()
EntityVector.assign()
EntityVector.back()
EntityVector.begin()
EntityVector.capacity()
EntityVector.clear()
EntityVector.empty()
EntityVector.end()
EntityVector.erase()
EntityVector.front()
EntityVector.get_allocator()
EntityVector.insert()
EntityVector.iterator()
EntityVector.pop()
EntityVector.pop_back()
EntityVector.push_back()
EntityVector.rbegin()
EntityVector.rend()
EntityVector.reserve()
EntityVector.resize()
EntityVector.size()
EntityVector.swap()
EntityVector.thisown
Float3Vector
Float3Vector.append()
Float3Vector.assign()
Float3Vector.back()
Float3Vector.begin()
Float3Vector.capacity()
Float3Vector.clear()
Float3Vector.empty()
Float3Vector.end()
Float3Vector.erase()
Float3Vector.front()
Float3Vector.get_allocator()
Float3Vector.insert()
Float3Vector.iterator()
Float3Vector.pop()
Float3Vector.pop_back()
Float3Vector.push_back()
Float3Vector.rbegin()
Float3Vector.rend()
Float3Vector.reserve()
Float3Vector.resize()
Float3Vector.size()
Float3Vector.swap()
Float3Vector.thisown
Float4Vector
Float4Vector.append()
Float4Vector.assign()
Float4Vector.back()
Float4Vector.begin()
Float4Vector.capacity()
Float4Vector.clear()
Float4Vector.empty()
Float4Vector.end()
Float4Vector.erase()
Float4Vector.front()
Float4Vector.get_allocator()
Float4Vector.insert()
Float4Vector.iterator()
Float4Vector.pop()
Float4Vector.pop_back()
Float4Vector.push_back()
Float4Vector.rbegin()
Float4Vector.rend()
Float4Vector.reserve()
Float4Vector.resize()
Float4Vector.size()
Float4Vector.swap()
Float4Vector.thisown
FloatVector
FloatVector.append()
FloatVector.assign()
FloatVector.back()
FloatVector.begin()
FloatVector.capacity()
FloatVector.clear()
FloatVector.empty()
FloatVector.end()
FloatVector.erase()
FloatVector.front()
FloatVector.get_allocator()
FloatVector.insert()
FloatVector.iterator()
FloatVector.pop()
FloatVector.pop_back()
FloatVector.push_back()
FloatVector.rbegin()
FloatVector.rend()
FloatVector.reserve()
FloatVector.resize()
FloatVector.size()
FloatVector.swap()
FloatVector.thisown
IVec2Vector
IVec2Vector.append()
IVec2Vector.assign()
IVec2Vector.back()
IVec2Vector.begin()
IVec2Vector.capacity()
IVec2Vector.clear()
IVec2Vector.empty()
IVec2Vector.end()
IVec2Vector.erase()
IVec2Vector.front()
IVec2Vector.get_allocator()
IVec2Vector.insert()
IVec2Vector.iterator()
IVec2Vector.pop()
IVec2Vector.pop_back()
IVec2Vector.push_back()
IVec2Vector.rbegin()
IVec2Vector.rend()
IVec2Vector.reserve()
IVec2Vector.resize()
IVec2Vector.size()
IVec2Vector.swap()
IVec2Vector.thisown
IVec2Vector2D
IVec2Vector2D.append()
IVec2Vector2D.assign()
IVec2Vector2D.back()
IVec2Vector2D.begin()
IVec2Vector2D.capacity()
IVec2Vector2D.clear()
IVec2Vector2D.empty()
IVec2Vector2D.end()
IVec2Vector2D.erase()
IVec2Vector2D.front()
IVec2Vector2D.get_allocator()
IVec2Vector2D.insert()
IVec2Vector2D.iterator()
IVec2Vector2D.pop()
IVec2Vector2D.pop_back()
IVec2Vector2D.push_back()
IVec2Vector2D.rbegin()
IVec2Vector2D.rend()
IVec2Vector2D.reserve()
IVec2Vector2D.resize()
IVec2Vector2D.size()
IVec2Vector2D.swap()
IVec2Vector2D.thisown
IVec3Vector
IVec3Vector.append()
IVec3Vector.assign()
IVec3Vector.back()
IVec3Vector.begin()
IVec3Vector.capacity()
IVec3Vector.clear()
IVec3Vector.empty()
IVec3Vector.end()
IVec3Vector.erase()
IVec3Vector.front()
IVec3Vector.get_allocator()
IVec3Vector.insert()
IVec3Vector.iterator()
IVec3Vector.pop()
IVec3Vector.pop_back()
IVec3Vector.push_back()
IVec3Vector.rbegin()
IVec3Vector.rend()
IVec3Vector.reserve()
IVec3Vector.resize()
IVec3Vector.size()
IVec3Vector.swap()
IVec3Vector.thisown
IVec3Vector2D
IVec3Vector2D.append()
IVec3Vector2D.assign()
IVec3Vector2D.back()
IVec3Vector2D.begin()
IVec3Vector2D.capacity()
IVec3Vector2D.clear()
IVec3Vector2D.empty()
IVec3Vector2D.end()
IVec3Vector2D.erase()
IVec3Vector2D.front()
IVec3Vector2D.get_allocator()
IVec3Vector2D.insert()
IVec3Vector2D.iterator()
IVec3Vector2D.pop()
IVec3Vector2D.pop_back()
IVec3Vector2D.push_back()
IVec3Vector2D.rbegin()
IVec3Vector2D.rend()
IVec3Vector2D.reserve()
IVec3Vector2D.resize()
IVec3Vector2D.size()
IVec3Vector2D.swap()
IVec3Vector2D.thisown
IVec4Vector
IVec4Vector.append()
IVec4Vector.assign()
IVec4Vector.back()
IVec4Vector.begin()
IVec4Vector.capacity()
IVec4Vector.clear()
IVec4Vector.empty()
IVec4Vector.end()
IVec4Vector.erase()
IVec4Vector.front()
IVec4Vector.get_allocator()
IVec4Vector.insert()
IVec4Vector.iterator()
IVec4Vector.pop()
IVec4Vector.pop_back()
IVec4Vector.push_back()
IVec4Vector.rbegin()
IVec4Vector.rend()
IVec4Vector.reserve()
IVec4Vector.resize()
IVec4Vector.size()
IVec4Vector.swap()
IVec4Vector.thisown
IVec4Vector2D
IVec4Vector2D.append()
IVec4Vector2D.assign()
IVec4Vector2D.back()
IVec4Vector2D.begin()
IVec4Vector2D.capacity()
IVec4Vector2D.clear()
IVec4Vector2D.empty()
IVec4Vector2D.end()
IVec4Vector2D.erase()
IVec4Vector2D.front()
IVec4Vector2D.get_allocator()
IVec4Vector2D.insert()
IVec4Vector2D.iterator()
IVec4Vector2D.pop()
IVec4Vector2D.pop_back()
IVec4Vector2D.push_back()
IVec4Vector2D.rbegin()
IVec4Vector2D.rend()
IVec4Vector2D.reserve()
IVec4Vector2D.resize()
IVec4Vector2D.size()
IVec4Vector2D.swap()
IVec4Vector2D.thisown
LightVector
LightVector.append()
LightVector.assign()
LightVector.back()
LightVector.begin()
LightVector.capacity()
LightVector.clear()
LightVector.empty()
LightVector.end()
LightVector.erase()
LightVector.front()
LightVector.get_allocator()
LightVector.insert()
LightVector.iterator()
LightVector.pop()
LightVector.pop_back()
LightVector.push_back()
LightVector.rbegin()
LightVector.rend()
LightVector.reserve()
LightVector.resize()
LightVector.size()
LightVector.swap()
LightVector.thisown
MaterialVector
MaterialVector.append()
MaterialVector.assign()
MaterialVector.back()
MaterialVector.begin()
MaterialVector.capacity()
MaterialVector.clear()
MaterialVector.empty()
MaterialVector.end()
MaterialVector.erase()
MaterialVector.front()
MaterialVector.get_allocator()
MaterialVector.insert()
MaterialVector.iterator()
MaterialVector.pop()
MaterialVector.pop_back()
MaterialVector.push_back()
MaterialVector.rbegin()
MaterialVector.rend()
MaterialVector.reserve()
MaterialVector.resize()
MaterialVector.size()
MaterialVector.swap()
MaterialVector.thisown
MeshVector
MeshVector.append()
MeshVector.assign()
MeshVector.back()
MeshVector.begin()
MeshVector.capacity()
MeshVector.clear()
MeshVector.empty()
MeshVector.end()
MeshVector.erase()
MeshVector.front()
MeshVector.get_allocator()
MeshVector.insert()
MeshVector.iterator()
MeshVector.pop()
MeshVector.pop_back()
MeshVector.push_back()
MeshVector.rbegin()
MeshVector.rend()
MeshVector.reserve()
MeshVector.resize()
MeshVector.size()
MeshVector.swap()
MeshVector.thisown
StringVector
StringVector.append()
StringVector.assign()
StringVector.back()
StringVector.begin()
StringVector.capacity()
StringVector.clear()
StringVector.empty()
StringVector.end()
StringVector.erase()
StringVector.front()
StringVector.get_allocator()
StringVector.insert()
StringVector.iterator()
StringVector.pop()
StringVector.pop_back()
StringVector.push_back()
StringVector.rbegin()
StringVector.rend()
StringVector.reserve()
StringVector.resize()
StringVector.size()
StringVector.swap()
StringVector.thisown
SwigPyIterator
TextureVector
TextureVector.append()
TextureVector.assign()
TextureVector.back()
TextureVector.begin()
TextureVector.capacity()
TextureVector.clear()
TextureVector.empty()
TextureVector.end()
TextureVector.erase()
TextureVector.front()
TextureVector.get_allocator()
TextureVector.insert()
TextureVector.iterator()
TextureVector.pop()
TextureVector.pop_back()
TextureVector.push_back()
TextureVector.rbegin()
TextureVector.rend()
TextureVector.reserve()
TextureVector.resize()
TextureVector.size()
TextureVector.swap()
TextureVector.thisown
TransformVector
TransformVector.append()
TransformVector.assign()
TransformVector.back()
TransformVector.begin()
TransformVector.capacity()
TransformVector.clear()
TransformVector.empty()
TransformVector.end()
TransformVector.erase()
TransformVector.front()
TransformVector.get_allocator()
TransformVector.insert()
TransformVector.iterator()
TransformVector.pop()
TransformVector.pop_back()
TransformVector.push_back()
TransformVector.rbegin()
TransformVector.rend()
TransformVector.reserve()
TransformVector.resize()
TransformVector.size()
TransformVector.swap()
TransformVector.thisown
U16Vec2Vector
U16Vec2Vector.append()
U16Vec2Vector.assign()
U16Vec2Vector.back()
U16Vec2Vector.begin()
U16Vec2Vector.capacity()
U16Vec2Vector.clear()
U16Vec2Vector.empty()
U16Vec2Vector.end()
U16Vec2Vector.erase()
U16Vec2Vector.front()
U16Vec2Vector.get_allocator()
U16Vec2Vector.insert()
U16Vec2Vector.iterator()
U16Vec2Vector.pop()
U16Vec2Vector.pop_back()
U16Vec2Vector.push_back()
U16Vec2Vector.rbegin()
U16Vec2Vector.rend()
U16Vec2Vector.reserve()
U16Vec2Vector.resize()
U16Vec2Vector.size()
U16Vec2Vector.swap()
U16Vec2Vector.thisown
U16Vec2Vector2D
U16Vec2Vector2D.append()
U16Vec2Vector2D.assign()
U16Vec2Vector2D.back()
U16Vec2Vector2D.begin()
U16Vec2Vector2D.capacity()
U16Vec2Vector2D.clear()
U16Vec2Vector2D.empty()
U16Vec2Vector2D.end()
U16Vec2Vector2D.erase()
U16Vec2Vector2D.front()
U16Vec2Vector2D.get_allocator()
U16Vec2Vector2D.insert()
U16Vec2Vector2D.iterator()
U16Vec2Vector2D.pop()
U16Vec2Vector2D.pop_back()
U16Vec2Vector2D.push_back()
U16Vec2Vector2D.rbegin()
U16Vec2Vector2D.rend()
U16Vec2Vector2D.reserve()
U16Vec2Vector2D.resize()
U16Vec2Vector2D.size()
U16Vec2Vector2D.swap()
U16Vec2Vector2D.thisown
U16Vec3Vector
U16Vec3Vector.append()
U16Vec3Vector.assign()
U16Vec3Vector.back()
U16Vec3Vector.begin()
U16Vec3Vector.capacity()
U16Vec3Vector.clear()
U16Vec3Vector.empty()
U16Vec3Vector.end()
U16Vec3Vector.erase()
U16Vec3Vector.front()
U16Vec3Vector.get_allocator()
U16Vec3Vector.insert()
U16Vec3Vector.iterator()
U16Vec3Vector.pop()
U16Vec3Vector.pop_back()
U16Vec3Vector.push_back()
U16Vec3Vector.rbegin()
U16Vec3Vector.rend()
U16Vec3Vector.reserve()
U16Vec3Vector.resize()
U16Vec3Vector.size()
U16Vec3Vector.swap()
U16Vec3Vector.thisown
U16Vec3Vector2D
U16Vec3Vector2D.append()
U16Vec3Vector2D.assign()
U16Vec3Vector2D.back()
U16Vec3Vector2D.begin()
U16Vec3Vector2D.capacity()
U16Vec3Vector2D.clear()
U16Vec3Vector2D.empty()
U16Vec3Vector2D.end()
U16Vec3Vector2D.erase()
U16Vec3Vector2D.front()
U16Vec3Vector2D.get_allocator()
U16Vec3Vector2D.insert()
U16Vec3Vector2D.iterator()
U16Vec3Vector2D.pop()
U16Vec3Vector2D.pop_back()
U16Vec3Vector2D.push_back()
U16Vec3Vector2D.rbegin()
U16Vec3Vector2D.rend()
U16Vec3Vector2D.reserve()
U16Vec3Vector2D.resize()
U16Vec3Vector2D.size()
U16Vec3Vector2D.swap()
U16Vec3Vector2D.thisown
U16Vec4Vector
U16Vec4Vector.append()
U16Vec4Vector.assign()
U16Vec4Vector.back()
U16Vec4Vector.begin()
U16Vec4Vector.capacity()
U16Vec4Vector.clear()
U16Vec4Vector.empty()
U16Vec4Vector.end()
U16Vec4Vector.erase()
U16Vec4Vector.front()
U16Vec4Vector.get_allocator()
U16Vec4Vector.insert()
U16Vec4Vector.iterator()
U16Vec4Vector.pop()
U16Vec4Vector.pop_back()
U16Vec4Vector.push_back()
U16Vec4Vector.rbegin()
U16Vec4Vector.rend()
U16Vec4Vector.reserve()
U16Vec4Vector.resize()
U16Vec4Vector.size()
U16Vec4Vector.swap()
U16Vec4Vector.thisown
U16Vec4Vector2D
U16Vec4Vector2D.append()
U16Vec4Vector2D.assign()
U16Vec4Vector2D.back()
U16Vec4Vector2D.begin()
U16Vec4Vector2D.capacity()
U16Vec4Vector2D.clear()
U16Vec4Vector2D.empty()
U16Vec4Vector2D.end()
U16Vec4Vector2D.erase()
U16Vec4Vector2D.front()
U16Vec4Vector2D.get_allocator()
U16Vec4Vector2D.insert()
U16Vec4Vector2D.iterator()
U16Vec4Vector2D.pop()
U16Vec4Vector2D.pop_back()
U16Vec4Vector2D.push_back()
U16Vec4Vector2D.rbegin()
U16Vec4Vector2D.rend()
U16Vec4Vector2D.reserve()
U16Vec4Vector2D.resize()
U16Vec4Vector2D.size()
U16Vec4Vector2D.swap()
U16Vec4Vector2D.thisown
UINT32Vector
UINT32Vector.append()
UINT32Vector.assign()
UINT32Vector.back()
UINT32Vector.begin()
UINT32Vector.capacity()
UINT32Vector.clear()
UINT32Vector.empty()
UINT32Vector.end()
UINT32Vector.erase()
UINT32Vector.front()
UINT32Vector.get_allocator()
UINT32Vector.insert()
UINT32Vector.iterator()
UINT32Vector.pop()
UINT32Vector.pop_back()
UINT32Vector.push_back()
UINT32Vector.rbegin()
UINT32Vector.rend()
UINT32Vector.reserve()
UINT32Vector.resize()
UINT32Vector.size()
UINT32Vector.swap()
UINT32Vector.thisown
Vec2Vector
Vec2Vector.append()
Vec2Vector.assign()
Vec2Vector.back()
Vec2Vector.begin()
Vec2Vector.capacity()
Vec2Vector.clear()
Vec2Vector.empty()
Vec2Vector.end()
Vec2Vector.erase()
Vec2Vector.front()
Vec2Vector.get_allocator()
Vec2Vector.insert()
Vec2Vector.iterator()
Vec2Vector.pop()
Vec2Vector.pop_back()
Vec2Vector.push_back()
Vec2Vector.rbegin()
Vec2Vector.rend()
Vec2Vector.reserve()
Vec2Vector.resize()
Vec2Vector.size()
Vec2Vector.swap()
Vec2Vector.thisown
Vec2Vector2D
Vec2Vector2D.append()
Vec2Vector2D.assign()
Vec2Vector2D.back()
Vec2Vector2D.begin()
Vec2Vector2D.capacity()
Vec2Vector2D.clear()
Vec2Vector2D.empty()
Vec2Vector2D.end()
Vec2Vector2D.erase()
Vec2Vector2D.front()
Vec2Vector2D.get_allocator()
Vec2Vector2D.insert()
Vec2Vector2D.iterator()
Vec2Vector2D.pop()
Vec2Vector2D.pop_back()
Vec2Vector2D.push_back()
Vec2Vector2D.rbegin()
Vec2Vector2D.rend()
Vec2Vector2D.reserve()
Vec2Vector2D.resize()
Vec2Vector2D.size()
Vec2Vector2D.swap()
Vec2Vector2D.thisown
Vec3Vector
Vec3Vector.append()
Vec3Vector.assign()
Vec3Vector.back()
Vec3Vector.begin()
Vec3Vector.capacity()
Vec3Vector.clear()
Vec3Vector.empty()
Vec3Vector.end()
Vec3Vector.erase()
Vec3Vector.front()
Vec3Vector.get_allocator()
Vec3Vector.insert()
Vec3Vector.iterator()
Vec3Vector.pop()
Vec3Vector.pop_back()
Vec3Vector.push_back()
Vec3Vector.rbegin()
Vec3Vector.rend()
Vec3Vector.reserve()
Vec3Vector.resize()
Vec3Vector.size()
Vec3Vector.swap()
Vec3Vector.thisown
Vec3Vector2D
Vec3Vector2D.append()
Vec3Vector2D.assign()
Vec3Vector2D.back()
Vec3Vector2D.begin()
Vec3Vector2D.capacity()
Vec3Vector2D.clear()
Vec3Vector2D.empty()
Vec3Vector2D.end()
Vec3Vector2D.erase()
Vec3Vector2D.front()
Vec3Vector2D.get_allocator()
Vec3Vector2D.insert()
Vec3Vector2D.iterator()
Vec3Vector2D.pop()
Vec3Vector2D.pop_back()
Vec3Vector2D.push_back()
Vec3Vector2D.rbegin()
Vec3Vector2D.rend()
Vec3Vector2D.reserve()
Vec3Vector2D.resize()
Vec3Vector2D.size()
Vec3Vector2D.swap()
Vec3Vector2D.thisown
Vec4Vector
Vec4Vector.append()
Vec4Vector.assign()
Vec4Vector.back()
Vec4Vector.begin()
Vec4Vector.capacity()
Vec4Vector.clear()
Vec4Vector.empty()
Vec4Vector.end()
Vec4Vector.erase()
Vec4Vector.front()
Vec4Vector.get_allocator()
Vec4Vector.insert()
Vec4Vector.iterator()
Vec4Vector.pop()
Vec4Vector.pop_back()
Vec4Vector.push_back()
Vec4Vector.rbegin()
Vec4Vector.rend()
Vec4Vector.reserve()
Vec4Vector.resize()
Vec4Vector.size()
Vec4Vector.swap()
Vec4Vector.thisown
Vec4Vector2D
Vec4Vector2D.append()
Vec4Vector2D.assign()
Vec4Vector2D.back()
Vec4Vector2D.begin()
Vec4Vector2D.capacity()
Vec4Vector2D.clear()
Vec4Vector2D.empty()
Vec4Vector2D.end()
Vec4Vector2D.erase()
Vec4Vector2D.front()
Vec4Vector2D.get_allocator()
Vec4Vector2D.insert()
Vec4Vector2D.iterator()
Vec4Vector2D.pop()
Vec4Vector2D.pop_back()
Vec4Vector2D.push_back()
Vec4Vector2D.rbegin()
Vec4Vector2D.rend()
Vec4Vector2D.reserve()
Vec4Vector2D.resize()
Vec4Vector2D.size()
Vec4Vector2D.swap()
Vec4Vector2D.thisown
VolumeVector
VolumeVector.append()
VolumeVector.assign()
VolumeVector.back()
VolumeVector.begin()
VolumeVector.capacity()
VolumeVector.clear()
VolumeVector.empty()
VolumeVector.end()
VolumeVector.erase()
VolumeVector.front()
VolumeVector.get_allocator()
VolumeVector.insert()
VolumeVector.iterator()
VolumeVector.pop()
VolumeVector.pop_back()
VolumeVector.push_back()
VolumeVector.rbegin()
VolumeVector.rend()
VolumeVector.reserve()
VolumeVector.resize()
VolumeVector.size()
VolumeVector.swap()
VolumeVector.thisown
abs()
acos()
acosh()
affineInverse()
angle()
angleAxis()
asin()
asinh()
atan()
atan2()
atanh()
axis()
camera
camera.are_any_dirty()
camera.clear_all()
camera.create()
camera.create_from_focal_length()
camera.create_from_fov()
camera.create_from_intrinsics()
camera.create_perspective_from_focal_length()
camera.create_perspective_from_fov()
camera.get()
camera.get_count()
camera.get_edit_mutex()
camera.get_front()
camera.get_front_struct()
camera.get_intrinsic_matrix()
camera.get_name()
camera.get_name_to_id_map()
camera.get_projection()
camera.get_struct()
camera.initialize_factory()
camera.is_clean()
camera.is_dirty()
camera.is_factory_initialized()
camera.is_initialized()
camera.mark_clean()
camera.mark_dirty()
camera.remove()
camera.set_aperture_diameter()
camera.set_focal_distance()
camera.set_focal_length()
camera.set_fov()
camera.set_intrinsics()
camera.set_projection()
camera.thisown
camera.to_string()
camera.update_components()
camera_are_any_dirty()
camera_clear_all()
camera_create()
camera_create_from_focal_length()
camera_create_from_fov()
camera_create_from_intrinsics()
camera_create_perspective_from_focal_length()
camera_create_perspective_from_fov()
camera_get()
camera_get_count()
camera_get_edit_mutex()
camera_get_front()
camera_get_front_struct()
camera_get_name_to_id_map()
camera_initialize_factory()
camera_is_factory_initialized()
camera_remove()
camera_update_components()
catmullRom()
ceil()
clamp()
clear_all()
clear_dome_light_texture()
column()
configure_denoiser()
conjugate()
cos()
cosh()
cross()
cubic()
degrees()
deinitialize()
determinant()
disable_denoiser()
disable_dome_light_sampling()
disable_updates()
distance()
distance2()
dot()
e()
enable_denoiser()
enable_dome_light_sampling()
enable_updates()
entity
entity.are_any_dirty()
entity.clear_all()
entity.clear_camera()
entity.clear_light()
entity.clear_material()
entity.clear_mesh()
entity.clear_transform()
entity.clear_volume()
entity.compute_aabb()
entity.create()
entity.get()
entity.get_aabb_center()
entity.get_camera()
entity.get_center()
entity.get_count()
entity.get_dirty_entities()
entity.get_id()
entity.get_light()
entity.get_material()
entity.get_max_aabb_corner()
entity.get_mesh()
entity.get_min_aabb_corner()
entity.get_name()
entity.get_name_to_id_map()
entity.get_renderable_entities()
entity.get_transform()
entity.get_volume()
entity.initialize_factory()
entity.is_initialized()
entity.remove()
entity.set_camera()
entity.set_light()
entity.set_material()
entity.set_mesh()
entity.set_transform()
entity.set_visibility()
entity.set_volume()
entity.thisown
entity.to_string()
entity.update_renderables()
entity_are_any_dirty()
entity_clear_all()
entity_create()
entity_get()
entity_get_count()
entity_get_dirty_entities()
entity_get_name_to_id_map()
entity_get_renderable_entities()
entity_initialize_factory()
entity_remove()
epsilon()
epsilonEqual()
epsilonNotEqual()
euler()
eulerAngles()
exp()
exp2()
faceforward()
fastDistance()
fastInverseSqrt()
fastLength()
fastNormalize()
fastSqrt()
floor()
fract()
frustum()
get_cursor_pos()
get_scene_aabb_center()
get_scene_max_aabb_corner()
get_scene_min_aabb_corner()
get_window_size()
golden_ratio()
half_pi()
hermite()
import_scene()
infinitePerspective()
initialize()
initialize_headless()
initialize_interactive()
inverse()
inverseTranspose()
inversesqrt()
is_button_held()
is_button_pressed()
isfinite()
isinf()
isnan()
ivec2
ivec2_length()
ivec3
ivec3_length()
ivec4
ivec4_length()
l1Norm()
l2Norm()
length()
length2()
lerp()
light
light.are_any_dirty()
light.clear_all()
light.clear_color_texture()
light.create()
light.create_from_rgb()
light.create_from_temperature()
light.get()
light.get_color()
light.get_count()
light.get_edit_mutex()
light.get_exposure()
light.get_falloff()
light.get_front()
light.get_front_struct()
light.get_intensity()
light.get_name()
light.get_name_to_id_map()
light.get_struct()
light.initialize_factory()
light.is_clean()
light.is_dirty()
light.is_factory_initialized()
light.is_initialized()
light.mark_clean()
light.mark_dirty()
light.remove()
light.set_color()
light.set_color_texture()
light.set_exposure()
light.set_falloff()
light.set_intensity()
light.set_temperature()
light.thisown
light.to_string()
light.update_components()
light.use_surface_area()
light_are_any_dirty()
light_clear_all()
light_create()
light_create_from_rgb()
light_create_from_temperature()
light_get()
light_get_count()
light_get_edit_mutex()
light_get_front()
light_get_front_struct()
light_get_name_to_id_map()
light_initialize_factory()
light_is_factory_initialized()
light_remove()
light_update_components()
ln_ln_two()
ln_ten()
ln_two()
log()
log2()
lookAt()
lxNorm()
mat3
mat3_cast()
mat3_length()
mat4
mat4_cast()
mat4_length()
material
material.are_any_dirty()
material.clear_all()
material.clear_alpha_texture()
material.clear_anisotropic_rotation_texture()
material.clear_anisotropic_texture()
material.clear_base_color_texture()
material.clear_clearcoat_roughness_texture()
material.clear_clearcoat_texture()
material.clear_ior_texture()
material.clear_metallic_texture()
material.clear_normal_map_texture()
material.clear_roughness_texture()
material.clear_sheen_texture()
material.clear_sheen_tint_texture()
material.clear_specular_texture()
material.clear_specular_tint_texture()
material.clear_subsurface_color_texture()
material.clear_subsurface_radius_texture()
material.clear_subsurface_texture()
material.clear_transmission_roughness_texture()
material.clear_transmission_texture()
material.create()
material.get()
material.get_alpha()
material.get_anisotropic()
material.get_anisotropic_rotation()
material.get_base_color()
material.get_clearcoat()
material.get_clearcoat_roughness()
material.get_count()
material.get_ior()
material.get_metallic()
material.get_name()
material.get_name_to_id_map()
material.get_roughness()
material.get_sheen()
material.get_sheen_tint()
material.get_specular()
material.get_specular_tint()
material.get_subsurface()
material.get_subsurface_radius()
material.get_transmission()
material.get_transmission_roughness()
material.initialize_factory()
material.is_initialized()
material.remove()
material.set_alpha()
material.set_alpha_texture()
material.set_anisotropic()
material.set_anisotropic_rotation()
material.set_anisotropic_rotation_texture()
material.set_anisotropic_texture()
material.set_base_color()
material.set_base_color_texture()
material.set_clearcoat()
material.set_clearcoat_roughness()
material.set_clearcoat_roughness_texture()
material.set_clearcoat_texture()
material.set_ior()
material.set_ior_texture()
material.set_metallic()
material.set_metallic_texture()
material.set_normal_map_texture()
material.set_roughness()
material.set_roughness_texture()
material.set_sheen()
material.set_sheen_texture()
material.set_sheen_tint()
material.set_sheen_tint_texture()
material.set_specular()
material.set_specular_texture()
material.set_specular_tint()
material.set_specular_tint_texture()
material.set_subsurface()
material.set_subsurface_color()
material.set_subsurface_color_texture()
material.set_subsurface_radius()
material.set_subsurface_radius_texture()
material.set_subsurface_texture()
material.set_transmission()
material.set_transmission_roughness()
material.set_transmission_roughness_texture()
material.set_transmission_texture()
material.thisown
material.to_string()
material_are_any_dirty()
material_clear_all()
material_create()
material_get()
material_get_count()
material_get_name_to_id_map()
material_initialize_factory()
material_remove()
matrixCompMult()
max()
mesh_are_any_dirty()
mesh_clear_all()
mesh_create_box()
mesh_create_capped_cone()
mesh_create_capped_cylinder()
mesh_create_capped_tube()
mesh_create_capsule()
mesh_create_cone()
mesh_create_convex_polygon()
mesh_create_convex_polygon_from_circle()
mesh_create_cylinder()
mesh_create_disk()
mesh_create_dodecahedron()
mesh_create_from_data()
mesh_create_from_file()
mesh_create_from_obj()
mesh_create_icosahedron()
mesh_create_icosphere()
mesh_create_line()
mesh_create_plane()
mesh_create_rectangle_tube_from_polyline()
mesh_create_rounded_box()
mesh_create_rounded_rectangle_tube_from_polyline()
mesh_create_sphere()
mesh_create_spherical_cone()
mesh_create_spherical_triangle_from_sphere()
mesh_create_spherical_triangle_from_triangle()
mesh_create_spring()
mesh_create_teapotahedron()
mesh_create_torus()
mesh_create_torus_knot()
mesh_create_triangle()
mesh_create_triangle_from_circumscribed_circle()
mesh_create_tube()
mesh_create_tube_from_polyline()
mesh_create_wireframe_bounding_box()
mesh_get()
mesh_get_count()
mesh_get_dirty_meshes()
mesh_get_edit_mutex()
mesh_get_front()
mesh_get_front_struct()
mesh_get_name_to_id_map()
mesh_initialize_factory()
mesh_is_factory_initialized()
mesh_remove()
mesh_update_components()
min()
mix()
mod()
modf()
normalize()
one()
one_over_pi()
one_over_root_two()
orientation()
orientedAngle()
ortho()
outerProduct()
perp()
perspective()
perspectiveFov()
pi()
pickMatrix()
pitch()
pow()
project()
quarter_pi()
quat
quat_cast()
quat_length()
radians()
reflect()
refract()
register_callback()
render()
render_data()
render_data_to_file()
render_to_file()
render_to_hdr()
render_to_png()
resize_window()
roll()
root_five()
root_half_pi()
root_ln_four()
root_pi()
root_three()
root_two()
root_two_pi()
rotate()
rotateX()
rotateY()
rotateZ()
round()
roundEven()
row()
sample_pixel_area()
sample_time_interval()
saturate()
scale()
scene
set_camera_entity()
set_cursor_mode()
set_direct_lighting_clamp()
set_dome_light_color()
set_dome_light_exposure()
set_dome_light_intensity()
set_dome_light_rotation()
set_dome_light_sky()
set_dome_light_texture()
set_indirect_lighting_clamp()
set_light_sample_count()
set_max_bounce_depth()
should_window_close()
sign()
sin()
sinh()
slerp()
smoothstep()
sqrt()
step()
tan()
tanh()
texture
texture.are_any_dirty()
texture.clear_all()
texture.create_add()
texture.create_from_data()
texture.create_from_file()
texture.create_from_image()
texture.create_hsv()
texture.create_mix()
texture.create_multiply()
texture.get()
texture.get_byte_texels()
texture.get_count()
texture.get_dirty_textures()
texture.get_edit_mutex()
texture.get_float_texels()
texture.get_front()
texture.get_front_struct()
texture.get_height()
texture.get_id()
texture.get_name()
texture.get_name_to_id_map()
texture.get_width()
texture.initialize_factory()
texture.is_factory_initialized()
texture.is_hdr()
texture.is_initialized()
texture.is_linear()
texture.mark_dirty()
texture.remove()
texture.sample_byte_texels()
texture.sample_float_texels()
texture.set_linear()
texture.set_scale()
texture.thisown
texture.to_string()
texture.update_components()
texture_are_any_dirty()
texture_clear_all()
texture_create_add()
texture_create_from_data()
texture_create_from_file()
texture_create_from_image()
texture_create_hsv()
texture_create_mix()
texture_create_multiply()
texture_get()
texture_get_count()
texture_get_dirty_textures()
texture_get_edit_mutex()
texture_get_front()
texture_get_front_struct()
texture_get_name_to_id_map()
texture_initialize_factory()
texture_is_factory_initialized()
texture_remove()
texture_update_components()
third()
transform
transform.add_angle_axis()
transform.add_child()
transform.add_position()
transform.add_rotation()
transform.add_scale()
transform.are_any_dirty()
transform.clear_all()
transform.clear_motion()
transform.clear_parent()
transform.create()
transform.create_from_matrix()
transform.get()
transform.get_count()
transform.get_dirty_transforms()
transform.get_forward()
transform.get_id()
transform.get_local_to_parent_matrix()
transform.get_local_to_parent_rotation_matrix()
transform.get_local_to_parent_scale_matrix()
transform.get_local_to_parent_translation_matrix()
transform.get_local_to_world_matrix()
transform.get_name()
transform.get_name_to_id_map()
transform.get_parent_to_local_matrix()
transform.get_parent_to_local_rotation_matrix()
transform.get_parent_to_local_scale_matrix()
transform.get_parent_to_local_translation_matrix()
transform.get_position()
transform.get_right()
transform.get_rotation()
transform.get_scale()
transform.get_up()
transform.get_world_forward()
transform.get_world_position()
transform.get_world_right()
transform.get_world_to_local_matrix()
transform.get_world_up()
transform.initialize_factory()
transform.inverse_transform_direction()
transform.inverse_transform_point()
transform.inverse_transform_vector()
transform.is_initialized()
transform.look_at()
transform.remove()
transform.remove_child()
transform.rotate_around()
transform.set_angle_axis()
transform.set_angular_velocity()
transform.set_linear_velocity()
transform.set_parent()
transform.set_position()
transform.set_rotation()
transform.set_scalar_velocity()
transform.set_scale()
transform.set_transform()
transform.thisown
transform.to_string()
transform.transform_direction()
transform.transform_point()
transform.transform_vector()
transform_are_any_dirty()
transform_clear_all()
transform_create()
transform_create_from_matrix()
transform_get()
transform_get_count()
transform_get_dirty_transforms()
transform_get_name_to_id_map()
transform_initialize_factory()
transform_remove()
translate()
transpose()
trunc()
tweakedInfinitePerspective()
two_over_pi()
two_over_root_pi()
two_thirds()
u16vec2
u16vec2_length()
u16vec3
u16vec3_length()
u16vec4
u16vec4_length()
unProject()
vec2
vec2_length()
vec3
vec3_length()
vec4
vec4_length()
volume
volume.are_any_dirty()
volume.clear_all()
volume.create_box()
volume.create_from_data()
volume.create_from_file()
volume.create_octahedron()
volume.create_sphere()
volume.create_torus()
volume.get()
volume.get_aabb_center()
volume.get_count()
volume.get_dirty_volumes()
volume.get_edit_mutex()
volume.get_front()
volume.get_front_struct()
volume.get_grid_type()
volume.get_id()
volume.get_max()
volume.get_max_aabb_corner()
volume.get_min_aabb_corner()
volume.get_name()
volume.get_name_to_id_map()
volume.get_nano_vdbgrid_handle()
volume.get_node_count()
volume.initialize_factory()
volume.is_factory_initialized()
volume.is_initialized()
volume.mark_dirty()
volume.remove()
volume.set_absorption()
volume.set_gradient_factor()
volume.set_scale()
volume.set_scattering()
volume.thisown
volume.to_string()
volume.update_components()
volume_are_any_dirty()
volume_clear_all()
volume_create_box()
volume_create_from_data()
volume_create_from_file()
volume_create_octahedron()
volume_create_sphere()
volume_create_torus()
volume_get()
volume_get_count()
volume_get_dirty_volumes()
volume_get_edit_mutex()
volume_get_front()
volume_get_front_struct()
volume_get_name_to_id_map()
volume_initialize_factory()
volume_is_factory_initialized()
volume_remove()
volume_update_components()
yaw()
zero()
Indices and tables
- Commit